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(no subject) [Jul. 22nd, 2007|12:29 am]
Games as Art

dishliquid
Level Art Design from Irrational Game's "Bioshock".

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(no subject) [Jun. 8th, 2007|10:44 am]
Games as Art

dishliquid
Here's some artwork for the soon to be released Street Fighter II Turbo HD Remix. As the name implies, this is another rehashed Street Fighter game that's coming to XBox Live Arcade and the Playstation Store.
Pictures and commentaryCollapse )
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(no subject) [Jun. 5th, 2007|08:37 pm]
Games as Art

dishliquid
Photo Sharing and Video Hosting at Photobucket
The Art of Torokun
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(no subject) [May. 27th, 2007|08:08 pm]
Games as Art

dishliquid


The new pokemon game is awesome. discuss.
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(no subject) [May. 20th, 2007|11:41 pm]
Games as Art

dishliquid
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(no subject) [May. 9th, 2007|03:29 pm]
Games as Art

dishliquid
Over at Kotaku, they have a gallery of Famicon cartridges that have been painted up to look like fake video games.

Check it out.
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(no subject) [May. 7th, 2007|05:49 pm]
Games as Art

dishliquid
Check out this article about writing in video games.  It's definitely geared towards the industry, rather than gamers.  But we here at Gamezorz are elitists, so we read things like that.
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(no subject) [May. 4th, 2007|09:32 am]
Games as Art

pyrotech_c3h8
SORP Films just recently wrapped up our newest film, a parody of the Legend of Zelda (Mostly a parody of the first two 8 bit games) and I thought I would post it a few places where I figured it might be appreciated.

Note - This is a parody but it is NOT intended for younger viewers due to coarse language and violence against Octarocs. So yeah, not something to call the kids in to watch with you.



To save space I have linked directly to the youtube pages...this is a two part video-

The Legend of Zelda part I

The Legend of Zelda part II

Incidentally, if you like the movie please feel free to cross post it elsewhere. Cross posting helps us out a TON when it comes to getting the word out about our work!
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ready?....FIGHT!! [May. 3rd, 2007|02:11 pm]
Games as Art

lepustwo
One thing that I have always loved about video games is the ‘other dimension’ that they have established, where there is constant point systems for everything you break, able to function even after being shot repeatedly in any climate, total disregard for civilian bystanders, the very concept of “extra lives”
ect, ect,
But Fighting games have always been my forte, and there is a very specific element of fighting games from Street Fighter up to Dead OR Alive 4 that remains very solid, an unspoken rule in the ‘video game world’ previously mentioned. and it’s seen when you approach the character select screen, and you pit a skinny, busty chested high school girl with only a vague background in martial arts, against a 7 foot Russian biker with spikes on his leather vest, and steel tipped boots, and the two figures square off head to head, each is given an equal chance to win. What connects these characters involved in whatever world wide fighting tournament happens to be going on (Tekken, DOA, Street Fighter, Guilty Gear, Soul Caliber,)
Is that the willingness to take on such a fight that gives said character his or her edge needed to win, which brings in obscure characters from different backgrounds and motivations. Familiar fighting game archetypes begin to surface in each games cast of characters.
* The military commando,
* The stoic martial artist on his own path
* The painfully large and slow Russian
* The girl next door with unshakable confidence.
* the evil bitch, brimming with cleavage and greed.
* The wise old man.
It seems like now, fighting games are consciously recreating these characters with only minor alterations to personality and fashion, if any. Often the same exact characters resurface in other fighting games with no difference at all ( Yoshimitsu, Gen, Guy,)
one of the reasons ‘Super Smash Brothers Melee’ works on a profound level for me, is that it totally abandons reasons and characterization and commits itself entirely to the function of the game play, no reason is ever once offered for why these characters are fighting, do we really need one?
The game makes itself ambiguous in this way and more personal, It’s not Ken VS Ryu, it’s you VS the person holding the other controller, Smash brothers brings the game TO you, and button mashing wont save your ass anymore. SSBM for me is revenge on Mortal Kombat, and I will never be satisfied enough with that games death.
DEATH TO MORTAL KOMBAT.
(below: Jigglypuff, Ganondorf.)

Photo Sharing and Video Hosting at Photobucket
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Postal [May. 3rd, 2007|03:52 am]
Games as Art

dishliquid
The review for Postal is making the Uwe Boll film look better and better all the time.

Rather than continuing to fight his public and online image Boll has decided to embrace it, intentionally elevating the level of absurdity and shlock here to never before seen levels, all in the name of creating one of the most coarse, vulgar and offensive comedies ever put to celluloid. This is a movie that sees Boll appear on screen gleefully claiming to finance his films with Nazi gold. This is a film that features a frontal nude shot of former Kid in the Hall Dave Foley in its opening minutes. This is a film that features the World Trade Center hijackers attempting to change course because there’s a shortage of virgins in the afterlife. And while it certainly will offend it will do so, perhaps surprisingly, because beneath the madness it features some surprisingly pointed and accurate moments of social satire.

I'm reposting the trailer, cuz srsly, I am sooooo stoked for this movie.

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